Heartfall Team 4 route guide

Updated 2026-10-15 · Last checked 2026-10-15

Team 4 follows Ashes and Alliances. This v1.01 guide covers the entry decision, progression checkpoints, and 3 registered story endings. Keep a separate save before leaving the opening route.

We checked the unencrypted data in the official free Linux v1.01 build on 15 October 2026. These are data-derived route and ending conditions, not a claim that we played every branch. Later patches can change them. We do not redistribute the game, dialogue scripts, or ending artwork.

Official Heartfall screenshot from the itch.io gallery, image 30475055
Heartfall screenshot, © Kazehita Art LLC. Official gallery
Official Heartfall screenshot from the itch.io gallery, image 30475270
Heartfall screenshot, © Kazehita Art LLC. Official gallery
Route entry and branching decision

Meet Joel in the opening and accept his cabin/base invitation. Do this before building your own hobbit base: the built_hobbit_base flag changes that conversation to a refusal.

Event reference: Session1 / J1_Wanna_base_together? / outcome1 -> J1.

Progression and key choices

The session IDs below identify progression in v1.01; they are not a universal chapter count shared by every route. Complete the active quest before moving to the next checkpoint.

  1. J1: choose a base location and complete the dog-house building task.
  2. J2-J4: complete the prank, culprit investigation, conversations with Scar and Scott, and the Crastle assistance objective.
  3. J5: recruit Etho, Jimmy and Scott, and Scar. Several conversations let Grian insist on dying or taking the hit for Joel; these set j_self_sacrifice_count.
  4. For the non-sacrifice branch, use the reassuring/together replies rather than promises to die. An example is choosing to be scared together after speaking with Scar instead of promising to die for Joel.
  5. J6: leaving the Crastle selects the Leaving chain. Staying requires the three recruitment flags; the subsequent war checks whether any j_self_sacrifice_count remains.
Ending conditions

Good reputation means the game passes its named good-reputation check. We do not invent numerical reputation thresholds. Conditions apply to this route, not every appearance of the same character.

EndingRequired branch or conditionBuild ID
A Lonely DeathIn J6_Do_We_Stay?, choose to leave. Finish the J6-Leaving chain through the Martyn scene.j_bad
A New FamilyChoose to stay, complete the recruitment chain, and reach the war with j_self_sacrifice_count absent. Follow the Grian-flower and good-ending scenes.j_good
A Violent EndChoose to stay with j_self_sacrifice_count present. Follow the Joel-loss and Cleo-confrontation chain to its ending transition.J_sacrifice
Characters on this branch

These profiles describe the game portrayals, not the real people. Locations and outcomes can differ between routes.

Team 4 roles

The carrd groups Heartfall's seventy collaborators into Teams 0 through 11. Team 4 is managed by Mys Tery. Writing credit starts with Yahstarfish. The spelling below follows the carrd, including repeated names where one person holds two roles.

RoleNames as published
WritingYahstarfish
Writing assistanceTy TysWannabe, Aster
Scenario designTy TysWannabe
ArtRobyn Cloudyfairss
EditingAster
Team managerMys Tery

Questions

How do I enter the Team 4 route?

Meet Joel in the opening and accept his cabin/base invitation. Do this before building your own hobbit base: the built_hobbit_base flag changes that conversation to a refusal.

How many endings are registered for Team 4?

3 story ending IDs belong to Ashes and Alliances in the official v1.01 data. This is a build-specific count, not a count inferred from contributor teams.

Related pages

Sources